diff --git "a/part-01.txt" "b/part-01.txt" new file mode 100644--- /dev/null +++ "b/part-01.txt" @@ -0,0 +1,55237 @@ + const ldrawPromise = + new LDrawLoader() + .setConditionalLineMaterial( LDrawConditionalLineMaterial ) + .setPath( 'models/ldraw/officialLibrary/' ) + .loadAsync( 'models/7140-1-X-wingFighter.mpd_Packed.mpd', onProgress ) + .then( function ( legoGroup ) { + + // Convert from LDraw coordinates: rotate 180 degrees around OX + legoGroup = LDrawUtils.mergeObject( legoGroup ); + legoGroup.rotation.x = Math.PI; + legoGroup.updateMatrixWorld(); + model = legoGroup; + + legoGroup.traverse( c => { + + // hide the line segments + if ( c.isLineSegments ) { + + c.visible = false; + + } + + // adjust the materials to use transmission, be a bit shinier + if ( c.material ) { + + c.material.roughness *= 0.25; + + if ( c.material.opacity < 1.0 ) { + + const oldMaterial = c.material; + const newMaterial = new THREE.MeshPhysicalMaterial(); + + newMaterial.opacity = 1.0; + newMaterial.transmission = 1.0; + newMaterial.thickness = 1.0; + newMaterial.ior = 1.4; + newMaterial.roughness = oldMaterial.roughness; + newMaterial.metalness = 0.0; + + const hsl = {}; + oldMaterial.color.getHSL( hsl ); + hsl.l = Math.max( hsl.l, 0.35 ); + newMaterial.color.setHSL( hsl.h, hsl.s, hsl.l ); + + c.material = newMaterial; + + } + + } + + } ); + + } ) + .catch( onError ); + + const envMapPromise = + new UltraHDRLoader() + .setPath( 'textures/equirectangular/' ) + .loadAsync( 'royal_esplanade_2k.hdr.jpg' ) + .then( tex => { + + const envMapGenerator = new BlurredEnvMapGenerator( renderer ); + const blurredEnvMap = envMapGenerator.generate( tex, 0 ); + + environment = blurredEnvMap; + + } ) + .catch( onError ); + + await Promise.all( [ envMapPromise, ldrawPromise ] ); + + hideProgressBar(); + document.body.classList.add( 'checkerboard' ); + + // set environment map + scene.environment = environment; + + // Adjust camera + const bbox = new THREE.Box3().setFromObject( model ); + const size = bbox.getSize( new THREE.Vector3() ); + const radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.4; + + controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) ); + controls.position0.set( 2.3, 1, 2 ).multiplyScalar( radius ).add( controls.target0 ); + controls.reset(); + + // add the model + scene.add( model ); + + // add floor + floor = new THREE.Mesh( + new THREE.PlaneGeometry(), + new THREE.MeshStandardMaterial( { + side: THREE.DoubleSide, + roughness: params.roughness, + metalness: params.metalness, + map: generateRadialFloorTexture( 1024 ), + transparent: true, + } ), + ); + floor.scale.setScalar( 2500 ); + floor.rotation.x = - Math.PI / 2; + floor.position.y = bbox.min.y; + scene.add( floor ); + + // reset the progress bar to display bvh generation + progressBarDiv.innerText = 'Generating BVH...'; + updateProgressBar( 0 ); + + pathTracer.setScene( scene, camera ); + + renderer.setAnimationLoop( animate ); + + } + + function onWindowResize() { + + const w = window.innerWidth; + const h = window.innerHeight; + const dpr = window.devicePixelRatio; + + renderer.setSize( w, h ); + renderer.setPixelRatio( dpr ); + + const aspect = w / h; + camera.aspect = aspect; + camera.updateProjectionMatrix(); + + pathTracer.updateCamera(); + + } + + function createGUI() { + + if ( gui ) { + + gui.destroy(); + + } + + gui = new GUI(); + gui.add( params, 'enable' ); + gui.add( params, 'pause' ); + gui.add( params, 'toneMapping' ); + gui.add( params, 'transparentBackground' ).onChange( v => { + + scene.background = v ? null : gradientMap; + pathTracer.updateEnvironment(); + + } ); + gui.add( params, 'resolutionScale', 0.1, 1.0, 0.1 ).onChange( v => { + + pathTracer.renderScale = v; + pathTracer.reset(); + + } ); + gui.add( params, 'tiles', 1, 6, 1 ).onChange( v => { + + pathTracer.tiles.set( v, v ); + + } ); + gui.add( params, 'roughness', 0, 1 ).name( 'floor roughness' ).onChange( v => { + + floor.material.roughness = v; + pathTracer.updateMaterials(); + + } ); + gui.add( params, 'metalness', 0, 1 ).name( 'floor metalness' ).onChange( v => { + + floor.material.metalness = v; + pathTracer.updateMaterials(); + + } ); + gui.add( params, 'download' ).name( 'download image' ); + + const renderFolder = gui.addFolder( 'Render' ); + + samplesEl = document.createElement( 'div' ); + samplesEl.classList.add( 'gui-render' ); + samplesEl.innerText = 'samples: 0'; + + renderFolder.$children.appendChild( samplesEl ); + renderFolder.open(); + + } + + // + + function animate() { + + renderer.toneMapping = params.toneMapping ? THREE.ACESFilmicToneMapping : THREE.NoToneMapping; + + const samples = Math.floor( pathTracer.samples ); + samplesEl.innerText = `samples: ${ samples }`; + + pathTracer.enablePathTracing = params.enable; + pathTracer.pausePathTracing = params.pause; + pathTracer.renderSample(); + + samplesEl.innerText = `samples: ${ Math.floor( pathTracer.samples ) }`; + + } + + function onProgress( xhr ) { + + if ( xhr.lengthComputable ) { + + updateProgressBar( xhr.loaded / xhr.total ); + + console.log( Math.round( xhr.loaded / xhr.total * 100 ) + '% downloaded' ); + + } + + } + + function onError( error ) { + + const message = 'Error loading model'; + progressBarDiv.innerText = message; + console.log( message ); + console.error( error ); + + } + + function showProgressBar() { + + document.body.appendChild( progressBarDiv ); + + } + + function hideProgressBar() { + + document.body.removeChild( progressBarDiv ); + + } + + function updateProgressBar( fraction ) { + + progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100 ) + '%'; + + } + + function generateRadialFloorTexture( dim ) { + + const data = new Uint8Array( dim * dim * 4 ); + + for ( let x = 0; x < dim; x ++ ) { + + for ( let y = 0; y < dim; y ++ ) { + + const xNorm = x / ( dim - 1 ); + const yNorm = y / ( dim - 1 ); + + const xCent = 2.0 * ( xNorm - 0.5 ); + const yCent = 2.0 * ( yNorm - 0.5 ); + let a = Math.max( Math.min( 1.0 - Math.sqrt( xCent ** 2 + yCent ** 2 ), 1.0 ), 0.0 ); + a = a ** 1.5; + a = a * 1.5; + a = Math.min( a, 1.0 ); + + const i = y * dim + x; + data[ i * 4 + 0 ] = 255; + data[ i * 4 + 1 ] = 255; + data[ i * 4 + 2 ] = 255; + data[ i * 4 + 3 ] = a * 255; + + } + + } + + const tex = new THREE.DataTexture( data, dim, dim ); + tex.format = THREE.RGBAFormat; + tex.type = THREE.UnsignedByteType; + tex.minFilter = THREE.LinearFilter; + tex.magFilter = THREE.LinearFilter; + tex.wrapS = THREE.RepeatWrapping; + tex.wrapT = THREE.RepeatWrapping; + tex.needsUpdate = true; + return tex; + + } + + + + +
+