--- license: other license_name: nvidia-open-model-license license_link: https://developer.download.nvidia.com/licenses/nvidia-open-model-license-agreement-june-2024.pdf source_datasets: - bones-studio/seed task_categories: - robotics tags: - robotics - humanoid - unitree-g1 - whole-body-control - sonic - gr00t - lerobot - motion-tracking - vla size_categories: - n<1K configs: - config_name: default data_files: - split: train path: data/chunk-000/*.parquet --- # SONIC-VLA-BonesSeed-V2 — prompt → motion-token dataset with **physical onset augmentation** (Unitree G1) A **LeRobot v2.1** dataset pairing a **language prompt + ego-view + proprioception** with the **64-dim FSQ `motion_token`** of the [GEAR-SONIC](https://github.com/NVlabs/GR00T-WholeBodyControl) whole-body controller. It is the training input for [**`wsagi/GR00T-N1.7-G1-SONIC-BonesSeed-V2`**](https://huggingface.co/wsagi/GR00T-N1.7-G1-SONIC-BonesSeed-V2), whose headline is fixing **cold-start onset** (one-shot motions self-starting from a standing pose, no bootstrap). **What's new vs [V1 (`wsagi/SONIC-VLA-BonesSeed`)](https://huggingface.co/datasets/wsagi/SONIC-VLA-BonesSeed):** V1 had 7 motions × 1 clean episode. V2 adds **physical transition augmentation** to cover the deployment "switch-prompt-from-any-state" distribution: - For each target motion, a `[1 s of another motion's momentum] ++ [target onset]` **token** sequence is **replayed through the SONIC WBC (real physics)** and re-recorded as `(token, ego_rgb, proprio)` — *not* spliced as raw frames (which would be physically inconsistent). This teaches the policy to initiate each motion from many incoming dynamic states, not just from a clean stand. - **LAUNCH-filtered:** only rollouts where the target motion actually initiated (not frozen / not fallen) are kept. All `*_from_kick` sources are **dropped** — kick's high foot-lift momentum contaminates the target onset and 1 s isn't enough to settle it out. - **4 `stand` episodes** added so the policy learns a natural idle. | | | |---|---| | **Format** | LeRobot v2.1 (parquet data + per-episode mp4 video + `meta/` schema) | | **Episodes / frames** | 54 / 12 630 | | **fps** | 50 | | **Prompts (8)** | `dance`, `do a forward lunge`, `dance the macarena`, `kick`, `squat`, `stand`, `jump on one leg`, `walk and turn around` | | **Key features** | `observation.images.ego_view` (480×640 h264), `observation.state` (43-d), `observation.projected_gravity`, `action.motion_token` (64-d FSQ) | | **Embodiment** | `unitree_g1_sonic` (29-DoF G1); `meta/modality.json` maps state/action groups for GR00T | > The augmentation tokens come from the GT token sequences in V1; the recorded `(obs, token)` pairs > are produced by physics rollout, so every frame is a physically-valid WBC state. This is the > "physically-correct" route (vs naive frame-splicing) — see > [`scripts/sonic_build_aug_transitions.py`](https://github.com/vitorcen/LeSONIC/blob/main/scripts/sonic_build_aug_transitions.py) > and [`scripts/sonic_merge_aug_to_lerobot.sh`](https://github.com/vitorcen/LeSONIC/blob/main/scripts/sonic_merge_aug_to_lerobot.sh). 🔗 **Generation code:** [vitorcen/LeSONIC](https://github.com/vitorcen/LeSONIC). ## Load ```python from lerobot.common.datasets.lerobot_dataset import LeRobotDataset ds = LeRobotDataset("wsagi/SONIC-VLA-BonesSeed-V2") print(ds[0].keys()) # observation.images.ego_view, observation.state, action.motion_token, ... ``` ## License & sources Reference motions derive from NVIDIA's GEAR-SONIC demo corpus (rooted in BONES-SEED). Released under the NVIDIA Open Model License (see link above). The SONIC WBC and GR00T base are NVIDIA's.