Datasets:
license: other
license_name: nvidia-open-model-license
license_link: >-
https://developer.download.nvidia.com/licenses/nvidia-open-model-license-agreement-june-2024.pdf
source_datasets:
- bones-studio/seed
task_categories:
- robotics
tags:
- robotics
- humanoid
- unitree-g1
- whole-body-control
- sonic
- gr00t
- lerobot
- motion-tracking
- vla
size_categories:
- n<1K
configs:
- config_name: default
data_files:
- split: train
path: data/chunk-000/*.parquet
SONIC-VLA-BonesSeed-V2 — prompt → motion-token dataset with physical onset augmentation (Unitree G1)
A LeRobot v2.1 dataset pairing a language prompt + ego-view + proprioception with the 64-dim
FSQ motion_token of the GEAR-SONIC whole-body
controller. It is the training input for
wsagi/GR00T-N1.7-G1-SONIC-BonesSeed-V2,
whose headline is fixing cold-start onset (one-shot motions self-starting from a standing pose,
no bootstrap).
What's new vs V1 (wsagi/SONIC-VLA-BonesSeed):
V1 had 7 motions × 1 clean episode. V2 adds physical transition augmentation to cover the
deployment "switch-prompt-from-any-state" distribution:
- For each target motion, a
[1 s of another motion's momentum] ++ [target onset]token sequence is replayed through the SONIC WBC (real physics) and re-recorded as(token, ego_rgb, proprio)— not spliced as raw frames (which would be physically inconsistent). This teaches the policy to initiate each motion from many incoming dynamic states, not just from a clean stand. - LAUNCH-filtered: only rollouts where the target motion actually initiated (not frozen / not
fallen) are kept. All
*_from_kicksources are dropped — kick's high foot-lift momentum contaminates the target onset and 1 s isn't enough to settle it out. - 4
standepisodes added so the policy learns a natural idle.
| Format | LeRobot v2.1 (parquet data + per-episode mp4 video + meta/ schema) |
| Episodes / frames | 54 / 12 630 |
| fps | 50 |
| Prompts (8) | dance, do a forward lunge, dance the macarena, kick, squat, stand, jump on one leg, walk and turn around |
| Key features | observation.images.ego_view (480×640 h264), observation.state (43-d), observation.projected_gravity, action.motion_token (64-d FSQ) |
| Embodiment | unitree_g1_sonic (29-DoF G1); meta/modality.json maps state/action groups for GR00T |
The augmentation tokens come from the GT token sequences in V1; the recorded
(obs, token)pairs are produced by physics rollout, so every frame is a physically-valid WBC state. This is the "physically-correct" route (vs naive frame-splicing) — seescripts/sonic_build_aug_transitions.pyandscripts/sonic_merge_aug_to_lerobot.sh.
🔗 Generation code: vitorcen/LeSONIC.
Load
from lerobot.common.datasets.lerobot_dataset import LeRobotDataset
ds = LeRobotDataset("wsagi/SONIC-VLA-BonesSeed-V2")
print(ds[0].keys()) # observation.images.ego_view, observation.state, action.motion_token, ...
License & sources
Reference motions derive from NVIDIA's GEAR-SONIC demo corpus (rooted in BONES-SEED). Released under the NVIDIA Open Model License (see link above). The SONIC WBC and GR00T base are NVIDIA's.